Tag: game dev
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The Guilds of Kutná Hora
Today, we have a special treat — a designer diary article written by Kutná Hora co-designer Ondřej Bystroň that sheds more light on the asymmetrical guilds in the game, where they come from historically, and how they factor into the experience. Enjoy!
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Playtesting Lost Ruins of Arnak: Expedition Leaders (part 3)
Read Part 1Read Part 2 In this third and last part of our report, we’ll talk about how we finalized the game design, and at the end also share some interesting stats and give our thanks to the people who helped us on this endeavor. DATA BECOMES ACTION Based on…
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Playtesting Lost Ruins of Arnak: Expedition Leaders (Part 2)
In this part, we’ll talk a bit more about what information we were actually tracking and looking into, and why digital playtest is not everything and real-world tables actually matter. If you’ve missed Part 1 of this series, you can check it out here. PROCESSING (AND EVALUATING) THE DATA During…
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Playtesting Lost Ruins of Arnak: Expedition Leaders (Part 1)
Today, after a month of wild playing, experimenting, and iteration, the online playtesting of Expedition Leaders is over. Now seemed like a good time for us to look back and reflect on this challenging yet so interesting and rewarding process that we’ve been engaged in for the past few weeks.…