Read Part 1Read Part 2 In this third and last part of our report, we’ll talk about how we finalized the game design, and at the end also share some interesting stats and give our thanks to the people who helped us on this endeavor. DATA BECOMES ACTION Based on all the data and feedback … Continue reading Playtesting Lost Ruins of Arnak: Expedition Leaders (part 3)
In this part, we’ll talk a bit more about what information we were actually tracking and looking into, and why digital playtest is not everything and real-world tables actually matter. If you’ve missed Part 1 of this series, you can check it out here. PROCESSING (AND EVALUATING) THE DATA During playtesting we were tracking a … Continue reading Playtesting Lost Ruins of Arnak: Expedition Leaders (Part 2)
Today, after a month of wild playing, experimenting, and iteration, the online playtesting of Expedition Leaders is over. Now seemed like a good time for us to look back and reflect on this challenging yet so interesting and rewarding process that we’ve been engaged in for the past few weeks. Our report is split into … Continue reading Playtesting Lost Ruins of Arnak: Expedition Leaders (Part 1)
Developing and publishing Lost Ruins of Arnak amidst a global pandemic has been a harrowing adventure of its own, to say the least. Hitting exciting milestones, like recently winning the 2020 Golden Geek award for Medium Game of the Year, certainly helps to keep our spirits high, but this trek has had its share of … Continue reading The Road to Arnak
To be honest, when I started this blog, I had no idea it will be this long. It was meant mostly as some intro text to the designer notes for expansion cards we are adding to the game web. But when I was digging through that old history, nostalgia surfaced, and the text is now … Continue reading Through the Designer’s Notes, Part 3
With our friends from Devir, we work together to bring our games to several countries. They already sent us how it looked in Spain, and now the situation in Brazil. Brazil is, as we write this message, the epicenter of the pandemic in South America. All our territory is officially in quarantine, and some regions … Continue reading Brazil in quarantine
In my last post, I was writing about how the leaders sneaked to Through the Ages from an older prototype of mine. You probably wonder also about the wonders. But before diving into it, I owe you one more explanation. Who Leads the Nation Even if you accept that kind of random approach to leader … Continue reading Through the Designer’s Notes, Part 2
Since the start of the blog, we had a lot of coronavirus reports, but none was that far from the Czech Republic as this one. Our friends from Pixelpark sent us what is happening in New Zealand: March 24th, the New Zealand Government enforced a 4 week National Lockdown at level 4. This means all … Continue reading Situation in New Zealand
We are continuing to work on many projects to help people survive social distancing. A few weeks ago, Tony Gullotti, our PR manager for North America prepared a video showing how to play Codenames with friends over the internet. Today he shared a video showing how to play Trapwords using Discord, you can watch it … Continue reading How to play Trapwords over the internet
If you have been playing Through the Ages for a while, I suppose you got used to that mix of leaders and wonders in the game. But there was probably a moment when some of you asked yourself – how the designer picked those wonders. And especially – why just those people as leaders? Such … Continue reading Through the Designer’s Notes, Part 1
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